Computer Animation: Algorithms and Techniques, Fourth Edition, surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource. As in previous editions, the book addresses practical issues, provides accessible techniques, and offers straightforward implementations.
1. Introduction
2. Technical Background
3. Interpolating Values
4. Three-Dimensional Shape Interpolation
5. Forward Kinematics
6. Motion Capture
7. Physically Based Animation
8. Fluids
9. Modeling and Animating Human Figures
10. Facial Animation
11. Behavioral Animation
12. Special Models for Animation
13. The Future of Animation
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