Gaming the Metaverse

Edited by Benjamin Beil,Gundolf S. Freyermuth,Vanessa Ossa,Isabelle Hamm

ISBN13: 9783837674620

Imprint: Transcript Verlag

Publisher: Transcript Verlag

Format: Paperback / softback

Published: 26/02/2025

Availability: Available

Description
Neal Stephenson’s 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies—from Meta to Epic Games—recast the Metaverse as the next frontier of digital experience and revenue generation. Now, in the 2020s, the still speculative concept encompasses a convergence of extended reality technologies alongside blockchain systems and artificial intelligence. The contributors bring together leading scholars and industry professionals to examine past “imaginations” and recent “achievements” in the pursuit of the Metaverse. They trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications.
  • Society & culture: general
  • Digital lifestyle
  • Media studies
  • Virtual worlds
  • Professional & Vocational
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List Price: £51.99