Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein

By (author) Frank G. Bosman,Frank G Bosman

ISBN13: 9781978715516

Imprint: Lexington Books/Fortress Academic

Publisher: Rowman & Littlefield

Format:

Published: 15/07/2024

Availability: Not yet available

Description
The critically acclaimed if controversial game series Wolfenstein is famous for its inclusion of historical objects and figures from the realm of Nazi Occultism, including the Swastika, the Spear of Destiny, the Thule Medallion, Heinrich Himmler, Helena Blavatsky, and Karl Wiligut. The series was criticized for its alleged Nazi glorification and for completely neglecting primary victims of the Second World War, the Jewish people. But since its reboot with Wolfenstein: New Order in 2014, the series has a new, distinct filo semitic flavor, including a number of explicit Jewish characters, a playable concentration camp level, and several theological discussions on God and the existence of evil. In Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein, game theologian Frank G. Bosman critically examines both the Nazi occultist and Judaist inspirations and aspirations of the game series, putting forth the question if the series has not invertedly ventured into implicit antisemitic territory by including the Da’at Yichud, a fictional, ancient, and distinct Jewish organization harboring the great minds of history.
Introduction Part I: Preliminaries Chapter 1: Why Nazis are Fun: Nazi Glorification Chapter 2: From Blavatsky to Himmler: Ariosophy Chapter 3: Hitler’s Deal with the Devil: Nazi Occultism Chapter 4: The Kabbala: Jewish Mysticism Chapter 5: Shooting Nazi Zombies: An Overview of the Series Part II: Analysis Chapter 6: Daggers, Spears, and Medallions: The SS Paranormal Division Chapter 7: Don’t Pay Any Attention, Please: To Disclaim or Not to Disclaim Chapter 8: Celebrating Streicher’s Purim: The Revenge of the Jews Chapter 9: The Good, the Bad, and the Ugly: The Wrath of the Degenerates Chapter 10: Failing Gloriously: Wolfenstein’s Theodicy Part III: Evaluation Chapter 11: Playing the Jew: Consequences for the Player Chapter 12: Playing the War: Wolfenstein’s Esotericisms Bibliography
  • Computer games / online games: strategy guides
  • Second World War
  • Religious intolerance, persecution & conflict
  • General (US: Trade)
  • Professional & Vocational
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List Price: £81.00