Using Jason van Gumster's deep Blender knowledge, wield Blender like a pro to create spectacular animated 3D graphics as an integral part of a large production environment following a recipe based approach
Key Features
Discover methods for getting the most of Blender’s vast array of features
Unveil tips for making Blender play nice in large collaborative production pipelines
Obtain recommendations on extensions and techniques to push Blender beyond its limits
Book DescriptionBlender is the “Swiss Army Chainsaw” of computer graphics; an open source 3D suite used for creating high-quality designs, images, animations, and visual effects. Using Cookbook-style recipes, this book walks through each of the major stages in producing animated content, from concept to final deliverable. At each stage, you will get practical recommendations to work more efficiently and collaboratively, arming you to work in a professional environment where deadlines matter and cooperation is essential. You will learn how Blender fits in each step of the production process, whether you’re doing an “all Blender” production or getting Blender to integrate well with tools in an already existing pipeline. By the end of this book, you will have a full understanding of how Blender can fit in each stage of the production process, and how to wield it quickly and efficiently.What you will learn
Take full advantage of how Blender organizes data
Interface Blender with other popular digital content creation applications using formats like glTF, Alembic, and FBX
Automate tedious processes using templates, assets, and Python
Leverage procedural techniques like modifiers, geometry nodes, and material nodes for modeling and animation
Work with linked assets and overrides to allow for collaboration and reuse
Visualize concepts quickly using Blender’s sculpting tools and grease pencil objects
Who this book is forThis book targets creative professionals and people who work at larger studio environments with heterogeneous software options that must work together. Animators, Modelers, VFX Artists, Technical Directors, Designers, Motion Graphics Designers, Digital Sculptors, Digital Painters, and Illustrators would benefit from this book. This book assumes readers to have a general understanding of how 3D art is created. If you are already comfortable working with Blender specifically, but want to improve the speed and scalability with which you complete your work, then this book is perfect for you.
Table of Contents
Understanding Structures within a Blender File
Creating Concept Art and Storyboards with Grease Pencil and Dyntopo
Building Animation-ready Models
Surfacing Models with Materials and Textures
Rigging Characters for Movement
Breathing Life into Your Scene with Animation
Simulating Complex Effects
Refining the Look of Your Scene with Lighting and Rendering
Making Quick Revisions and Adding Polish to Your Animation with Compositing
Working Smarter and Faster
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