Unreal Engine 5 for Beginners
Dive into the world of game development with Unreal Engine 5 to build amazing 3D games

By (author) Sargey Rose

ISBN13: 9781800568082

Imprint: Packt Publishing Limited

Publisher: Packt Publishing Limited

Format:

Published: 04/10/2024

Availability: Available

Description
This book is a complete beginner's guide for building dynamic games from scratch with Unreal Engine 5 and exploring some of its cutting-edge features, such as Lumen and Nanite. Key Features Get up and running with Unreal Engine 5 and explore the tools in the Unreal Editor Build dynamic game environments with cutting-edge features like Nanite and Lumen Use visual scripting via Blueprint to add gameplay elements and UI logic Book DescriptionUnreal Engine 5 is the latest release of Epic Games' game engine, allowing users to create large-scale, dynamic 3D creations easily. This book is a comprehensive introduction for those new to Unreal, which will have you up-to-speed with the fundamentals in no time. Throughout Unreal Engine 5 for Beginners, this easy-to-follow guide will teach you how to build a sample game from scratch. You'll go from simply installing the software to creating high detail worlds using Nanite, light up the environment with Lumen, and dive into programming to add gameplay elements and UIs. You will also breathe life into your game projects using some of the engine's tools such as the Level Editor, Material Editor, MetaSounds, Particle systems, Blueprints, and Character animations. Finally, you will debug your game, create backups, and use GitHub for version control. Not only will you understand these concepts on a practical level, but you will also understand some of the underlying theories behind them too. By the end of the book, you will have a comprehensive understanding of all the basic features of the engine to create simple games from start to end, and it will be a good jumping-off point to exploring more complex Unreal Engine 5 topics.What you will learn Familiarize yourself with the new Unreal 5 Editor Learn how to integrate megascan assets into your game environments Create high detail game environments with geometry and materials Use new features like Nanite and Lumen to improve game environments Add gameplay functionality through basic visual scripting (Blueprints) Learn how to debug your code to find errors Discover the Unreal Engine Marketplace for obtaining assets Learn best practices such as project organization and source control Who this book is forThis book is aimed at aspiring game developers with limited experience using Unreal Engine, who are either new to game development or come from other platforms and are interested in learning Unreal Engine 5.This book will benefit those interested in game creation, plus those familiar with 3D modelling software, scripting, graphic design, or sound creation. No specific knowledge is required, since all the core skills taught in this book will be built up from scratch.
Table of Contents Installing Unreal Engine 5 and creating a New Project Getting Up and Running with the Unreal Editor: Navigation and Selection Modes Getting Up and Running with the Unreal Editor: Details Panel, Viewport Perspectives, Content Browser and World Outliner Using the Landscape Editor: Creating a Level and Introducing Sculpt Mode Using the Landscape Editor: Landscape Painting with Quixel Megascans Using Foliage Mode Mode: Adding some Life into our Environment Planning, Blocking Out, and Playing in Editor Detailing the Blockout with an Introduction to Nanite Lighting the Level with Lumen Coding Pillars: Object-Oriented Programming Coding Pillars: The Game Framework Intermediate Blueprints: Actor communication and UI logic Setting up and adding 3D Character Animations  Advanced Blueprint programming and Good Practices for Game Design Debugging and Profiling the Game Backups, Asset Migration and using GitHub for Version Control Appendix: Future Engine Updates
  • Games development & programming
  • General (US: Trade)
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List Price: £33.99