This book presents the analysis, design, documentation, and quality of software solutions based on the OMG UML v2.5. Notably it covers 14 different modelling constructs including use case diagrams, activity diagrams, business-level class diagrams, corresponding interaction diagrams and state machine diagrams. It presents the use of UML in creating a Model of the Problem Space (MOPS), Model of the Solution Space (MOSS) and Model of the Architectural Space (MOAS). The book touches important areas of contemporary software engineering ranging from how a software engineer needs to invariably work in an Agile development environment through to the techniques to model a Cloud-based solution.
1 Software Engineering Fundamentals with Object Orientation
2 Review of 14 Unified Modeling Language Diagrams
3 Software Projects and Modeling Spaces: Package Diagrams
4 The Software Development Life Cycle and Agility
5 Use Case Models-1: Actors and Use Cases
6 Use Case Models-2: Use Case Diagrams and Requirements Modeling
7 Activity Diagrams, Interaction Overview Diagrams, and Business Process Models
8 Class Models-1: Classes and Business Entities
9 Class Model-2: Basic Class Diagram
10 UML’s Extensibility Mechanisms: Notes, Stereotypes, Constraints, and Tags
11 Class Model-3: Advanced Class Designs
12 Interaction Modeling with Sequence Diagrams
13 Database Modeling with Class and Sequence Diagrams
14 Dynamic Modeling with State Machine Diagrams
15 Advanced Software Engineering Design Concepts: Reuse, Granularity, Patterns, and Robustness
16 Interface Specifications: Prototyping
17 Implementation Modeling with Component, Deployment, and Composite Structure Diagrams
18 Quality of UML Models with Syntax, Semantic, and Aesthetic Checks
19 Software Testing: Plan, Design, and Execute
20 Nonfunctional (Operational) Requirements Specification and Application
21 Emerging Information Technologies and Modeling
Appendix A: Case Study Problem Statements for Team Projects
Height:
Width:
Spine:
Weight:920.00