STEAM Makers (2 Revised edition)
Fostering Creativity and Innovation in the Elementary Classroom

By (author) Jacie Maslyk

ISBN13: 9781071981078

Imprint: Corwin Press Inc

Publisher: SAGE Publications Inc

Format: Paperback / softback

Published: 14/01/2026

Availability: Not yet available

Description
Empower creativity, collaboration, and critical thinking in your classroom! As STEAM and Making become essential components of fostering student readiness for career, college, and beyond, this new edition of STEAM Makers offers innovative ways to integrate creativity, technology, and hands-on problem-solving into daily practice. With a renewed focus on emerging technologies, environmental sustainability, and a global perspective, STEAM Makers provides educators with fresh approaches to cultivating students’ curiosity, innovation, and discovery skills. Readers will gain actionable strategies, from designing student-centered makerspaces to connecting with local and global partners, and learn from inspiring success stories from classrooms worldwide. This updated resource includes: Case studies, vignettes, and photographs of projects Practical and ready-to-use activities and STEAM Maker Starters Integration of emerging technologies like virtual reality, augmented reality, and artificial intelligence to foster 21st-century skills An expanded focus on ensuring equitable and inclusive opportunities for all With STEAM Makers, educators will gain the tools to inspire meaningful learning experiences that drive curiosity, creativity, and engagement. By fostering a mindset of exploration and design, educators can empower their students to thrive in the classroom and beyond.
Chapter 1. Wonder History of STEM History of STEM Adding the A Left Brain Versus Right Brain The Maker Movement 5 Pillars of STEAM and Maker Education What Does Making Look Like in Schools? Build Curiosity and Wonder The Mindset Why Is This Important? But What About State Testing and the Common Core? Next Generation Science Standards Expanding the Standards What Does It Mean to Be Creative in a Standards-Based System? Try It Checklist Expanding Your Thinking Chapter 2. Thrive District Leadership Principal Leadership Change Makers Parents and Community Social Media Makers Game Makers Creating Opportunities for Learners to Thrive A Thriving STEAM Maker Ecosystem Helping Learners to Thrive Summary Expanding Your Thinking Chapter 3. Adapt How Should K–12 Engineering Be Taught? Engineering Design Process Habits of Mind Creativity in Design All Inclusive The Impact of AI on STEAM and Making Adapting Our Approach Summary Expanding Your Thinking Chapter 4. Connect STEAM Maker Teaching Literature Connections Speaking, Listening, and Thinking Connections Summary Expanding Your Thinking Chapter 5. Invite Inviting the Outside In Inviting Collaboration An Open Invitation An Open Invitation Activities That Invite Learners In Inviting Learners Into the Space A Global Invitation to Create Summary Expanding Your Thinking Chapter 6. Partner Remake Learning A Learning Ecosystem Connect With Your Local Community Partner on a Local Project Connect to Local Experts Establish Corporate Partners Exploring Partners in Higher Education Friends and Neighbors as Partners Connect With a Global Community Summary Expanding Your Thinking Chapter 7. Expand Growing People and Programs Expanding Materials and Resources Expand Your Programs Through Grants Summary
  • Education
  • Educational equipment & technology, computer-aided learning (CAL)
  • Professional & Vocational
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List Price: £26.99